Saturday, April 22, 2017
How Everything connects the arts of animation and game design
“In the early days, animation was about making things come to life. It could be a coat hanger, a tail of an animal, or something’s mustache, or a building….[Everything] was a similar version of that with objects, and with the world itself, with the whole universe.”– Everything developer David OReillyDavid OReilly’s Everything, a followup to his 2014 game Mountain, is an unconventional open-world
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