Saturday, April 22, 2017

How Everything connects the arts of animation and game design

“In the early days, animation was about making things come to life. It could be a coat hanger, a tail of an animal, or something’s mustache, or a building….[Everything] was a similar version of that with objects, and with the world itself, with the whole universe.”– Everything developer David OReillyDavid OReilly’s Everything, a followup to his 2014 game Mountain, is an unconventional open-world

No comments:

Post a Comment

Featured Post

Hackers Exploiting ProxyLogon and ProxyShell Flaws in Spam Campaigns

Threat actors are exploiting ProxyLogon and ProxyShell exploits in unpatched Microsoft Exchange Servers as part of an ongoing spam campaign

Popular Posts