Friday, April 21, 2017
Before Star Citizen, there was Wing Commander: How Chris Roberts got his start
“I love story and narrative and I think you can use that story and narrative to tie your action together and that will give your action meaning and context in a game. That was my idea and that was what really drove what I was doing.”– Chris Roberts, speaking in 2013 about what drove him to create the first Wing Commander game.Game designer Chris Roberts is best known these days for sitting in the
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