Wednesday, August 31, 2016

Samsung misses their S7 Vulkan Deadline, but Finally adds Support

Back in February, Samsung made a big deal about the gaming performance of their new Galaxy S7 smartphone. One of the key features of the S7 that they were showcasing was that it would be the first smartphone to support the Vulkan API.

Samsung representatives talked extensively at the time about how Vulkan support would allow the S7 to outperform other devices with similar chipsets like the HTC 10 and the LG G5. They quoted numbers like “67% Higher GPU Performance” and “80% More Efficient CPU”. Samsung felt that being the first to support Vulkan would help them get more games into their store, providing value added for the S7 compared to other phones, specifically mentioning upcoming mobile specific games from Nintendo and Konami and integration with Gear VR and Oculus. It was almost surprising how heavily Samsung was pushing Vulkan as a killer feature.

It appears that Samsung ran into some difficulties getting it ready in time for launch, and had to delay support of Vulkan. Despite the delays, they continued with their media campaign promoting Vulkan. The S7 shipped with everything required for Vulkan other than the  VK_KHR_swapchain extension. Vulkan support is now finally rolling out to the S7 alongside the August security patch.

Unfortunately, that means that their claim that the “Galaxy S7 and S7 edge are the first smartphones to support the Vulkan API” just isn’t true.

Samsung S7 Vulkan

Developers and users alike were left disappointed by Samsung failing to follow through on their promise. Developers were forced to look elsewhere for their Vulkan testbeds, and users were left without the gaming performance improvements and “console quality gaming” that they were sold on.

The Nvidia Shield TV was the first available production option, adding support for Vulkan back in February, the day after the S7 announced, and the Shield Tablet K1 and the Shield Tablet received updates to support Vulkan on 13 April 2016 and 12 May 2016 respectively. But that’s OK, Samsung’s claim didn’t really include Android TV boxes and tablets.

The Samsung Note 7 was up next, launching on 19 August 2016 with Vulkan support (with the same processor as the Galaxy S7). Samsung followed through on their claims of having the first phone with stock software supporting Vulkan, it just wasn’t on the S7. Then Nougat came out. Vulkan support was added to the Nexus 6P, the Nexus 5X, and the Pixel C with the second Developer Preview on 13 April 2016, and then launched officially on 22 August 2016.

Now, that’s not very long between when the Note 7 launched and when the S7 received the update, but it is 6 months of Samsung claiming that the S7 supports Vulkan, without actually implementing it. It’s 6 months of devs waiting for their phone to receive a feature that was advertised as being ready on day one. We’ve had over four months of other phones having support (and even longer for tablets), allowing devs that purchased Nexus devices to get a head start on preparing their games for Vulkan.

Even worse, the Vulkan driver was registered and ready for them to roll out earlier this month (it had to be for the Note 7 launch). If they had pushed their August security patch out just a couple days earlier (let alone near the beginning of the month like they ideally should be), they would have beaten the Nexus devices and the Note 7 to an official stable release with Vulkan support. They could have kept (part of) their advertising accurate to the letter by releasing just a couple days earlier than they did.

But that’s beside the point. Having truth in advertising to the letter is important, but being accurate in spirit is critical. Any developer that bought the S7 intending to spend the last half a year preparing for Vulkan games on mobile was mislead. Users that bought an S7 because they thought that they would have immediate access to Vulkan games instead of buying a different phone could have justifiable buyer’s remorse.

For those that reached out to Samsung about the lack of Vulkan in the S7, how did they respond? How do you think they should have responded to people who bought the phone? How should Samsung have adjusted product advertising when Vulkan was delayed? Could Samsung have released a public beta version with Vulkan support to the developer community? Sound off below!

Lenovo IFA 2016 Announcements: Moto Z Play, Hasselblad True Zoom MotoMod and US Pricing for the Moto Z

IFA 2016 has been the bearer of some exciting products so far. Lenovo is adding on to that list by announcing the Moto Z Play, the third member in the Moto Z family along with dropping some other tidbits related to their other products.

Moto Z Play

Unlike the Moto Z and the Moto Z Force, the Moto Z Play is a mid end offering and not a flagship. But that does not stop the device from picking on what the Z lineup does: modularity.

For the design, the Moto Z Play largely picks up on the Moto Z Force in terms of design and dimensions. So you get a similar looking device, but with a glass back instead of metal. Unlike the Moto Z Force, this is not shatterproof though, so you would need to be careful of how you handle this device. The Moto Z Play’s front is dominated by the 5.5″ FHD Super AMOLED display along with the fingerprint sensor, the front camera and its accompanying flash. The back of the device is again sporting the Moto camera hump and the 16-pin connector for MotoMods.

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On the inside though, the Moto Z Play showcases its mid range specs, but not in an entirely bad way. The performance of the device is handled by the Qualcomm Snapdragon 625 SoC. The device sports 3GB of RAM and 32GB of expandable storage. The battery is of a pretty decent 3,510 mAh capacity. Combined with the lower requirements of the screen and the Cortex-A53 cores in the SoC, the battery life of the device should be quite good. Lenovo promises “50 hours” of use (single charge length, not screen on time), but as good as it may sound, we’d take the optimistic number with a pinch of salt.

For the camera, the Moto Z Play comes with a 16MP rear camera with laser autofocus. The front is a 5MP wide angle snapper, which comes with its own LED flash as we mentioned earlier.

The Lenovo Moto Z Play runs Android 6.0.1 Marshmallow, and the phone is compatible with the existing MotoMod hardware. The phone will be rolled out globally in September for €499. In the US, Verizon has an initial exclusivity period yet again, and the Moto Z Play will sell under the Droid banner initially for $408 from September 8th. In October, the device will be available from Motorola for $449.


Hasselblad True Zoom Mod

In addition to the Moto Z Play, Lenovo also added on to the MotoMod family with the Hasselblad True Zoom Mod. Essentially, this is a snap-on mod for Moto Z lineup, which promises to enhance the camera capabilities of the devices. You get a 12Mp sensor with a f/3.5-6.5 aperture, along with 10x Optical Zoom and OIS. The mod can also record videos in 1080p at 30fps with EIS. There’s a Xenon flash to help you light up your subject if needs be, and there’s a two-stage shutter button with zoom controls. But, the Mod does skimp out on battery, so the mod will use up the battery of your device to power itself.

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The Hasselblad True Zoom Mod will be available for purchase for $299, and $249 through Verizon. Considering that this is an additional accessory that does not work standalone, the price is steep since you would also need to purchase a compatible phone for this mod to be of any use.


Moto Z — US Pricing

The Moto Z is on its end of its exclusivity with Verizon. September 15th onwards, the unlocked version of the Moto Z that works on GSM networks like AT&T and T-Mobile will be available for purchase “just” $699.99. Shipping begins in October though, so you still need to wait a bit more. No news has originated for the Moto Z Force and the end of its exclusivity with Verizon, so more waiting is to be expected.


With the Moto Z lineup and the MotoMods, Motorola and Lenovo took a risk in not only design and research and development of pseudo-modularity, but also in pricing. Considering the fledgling nature of the modular scene right now, the company might find it difficult to find as many takers, considering the gameplan of other OEMs.

What are your thoughts on the Moto Z announcements? Let us know your thoughts on all of them in the comments below!

Samsung Unveils the Gear S3 Smartwatch at IFA 2016

It’s raining smartwatches at IFA 2016. First, ASUS took the wraps off the ZenWatch 3, and now its Samsung’s turn to do the same for its smartwatch.

Meet the new Samsung Gear S3.

With the Gear S3, Samsung took the best parts of the Gear S2 and thankfully, left them largely untouched. So you still have a smartwatch with a circular display, and the bezel still rotates, and you still use this method to navigate around on the smartwatch. What has changed though, is the size of the smartwatch. The Gear S3 is a tad bit bigger than its predecessor, 46mm casing compared to the 44mm, though you can peruse standard 22mm bands on the watch. The bigger watch body gives us a bigger screen, with the display receiving a small bump up to 1.3″ AMOLED 360×360 resolution display with 278ppi. The display will be always on, and will be protected by Gorilla Glass SR+.

Classic Frontier

There are actually two variants of the watch: the Gear S3 Classic and the Gear S3 Frontier. As the name would imply, the Classic has a more muted, polished silver look. The Frontier has a matte black finish, along with markings for the minutes and hours. The internals of the variants are the same, except for the presence of LTE on the Frontier.

On the inside, the Samsung Gear S3 sports a dual core Exynos SoC, with 786MB of RAM and 4GB of internal storage. The Gear S3 also sports standalone GPS radios, NFC and MST and built-in speakers. The battery is of 380mAh capacity, which Samsung claims can last between three to four days, but we find hard to process such a life considering the slew of sensors. The watch is also IP68 water resistant.

The rotating bezel on the watch has been given a functionality boost. Users can now use it to accept and reject calls, and to snooze alarms.

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The Samsung Gear S3, which runs on Tizen and not on Android Wear, also integrates BMW’s mobility companion app. The focus is on a connected automobile experience, and you can use the Gear S3 to interact with your car like unlocking the car and checking its fuel level. Further on the Tizen agenda, Samsung will make the Knox Tizen Wearable SDK available to third-parties, which will allow development of apps for Samsung’s wearable ecosystem. The Knox Security Platform will also help the Gear S3 to “enable broader enterprise business opportunities”.

There has been no word regarding the availability and pricing of the Gear S3, but the smartwatch is expected to be available towards the year end, right around the holiday season. Samsung does have a unique product at hand with the Gear S3, and this might just put it ahead of the pack in the smartwatch race.

What are your thoughts on the Samsung Gear S3? Let us know in the comments below!

Samsung’s Galaxy Note 7 Shipments Delayed due to Quality Testing

Samsung’s latest flagship and its supply was known to be in behind the incredible demand, but the Note 7 seems to be having additional trouble. Shipments of the Galaxy Note 7 are now being delayed due to additional tests being conducted for “product quality”. Samsung did not expand on the nature of these tests, but Reuters reports that battery explosion issues may have been a trigger.

Nest is Reportedly Going Through Another Restructuring

It’s no secret that Google hasn’t been happy with Nest’s performance, and now reports indicate that Google is taking advantage of those resources. A new report claims Nest’s entire platform team is now working for Google’s new “living room” products, and will be reporting directly to Android chief Hiroshi Lockheimer (who is leading the company’s unified Internet of things platform).

CyanogenOS 13.1 is Rolling Out to the Wileyfox Storm

Wileyfox Storm users can look forward to a big OTA update being pushed to their device very soon. Cyanogen Inc. has just announced they are pushing Cyanogen OS 13.1 to the device starting today. As with most OTA updates, this is being done in phases and could take time to complete. Cyanogen Inc. also says this makes the phone “MOD Ready”, for those looking forward to the new platform.

Google has Discontinued the Chromebook Pixel 2

Google had already discontinued the $1,000 Chromebook Pixel 2 back in April of this year, leaving only the $1,300 version left in stock. Now, this premium model is no longer available in the Google Store or Best Buy. A Google spokesperson has been in touch with VentureBeat regarding the issue, and says they have “no plans to restock the Pixel 2.”

Xiaomi Launches the Amazfit Watch in China

Just like Honor is Huawei’s sub-brand, Xiaomi has a sub-brand called Huami. The company has just launched their first smartwatch dubbed the Amazfit Watch. The wearable is IP67 certified, has a 28nm GPS sensor, a 200mAh battery (which is said to give up to 5 days of battery life), and will be priced at 799 Yuan (about $120 / Rs. 8,000).

Samsung Begins Mass Production of the Exynos 7570

Samsung has just announced they are beginning mass production of their new SoC for “affordable devices.” The company says this is the first SoC in its class that also integrates a Cat.4 LTE 2CA modem, WiFi, Bluetooth, FM radio, and GNSS in one chip. It’s also using the company’s 14nm FinFET process to take advantage of the performance and power advancements.

From Store to Shelf: An In-Depth Capitulation of Why MSM8974 Devices Are Excluded from Nougat

ASUS Announces the ZenWatch 3 at IFA 2016

At IFA 2016 held in Berlin, Germany, ASUS has launched the next iteration of the ZenWatch, called the ZenWatch 3. As expected, the device runs on Android Wear and is compatible with Android and iOS devices.

The biggest departure on the ZenWatch 3 compared to its square predecessors is its circular watchface and design. Along with the circular design, all three color variants sport a pink rose gold-colored bezel around the display. Speaking of the display, the ZenWatch 3 sports a 1.39″ AMOLED display with a 400×400 resolution and 287 ppi, and is covered with Gorilla Glass 3 for protection against scratches. There are a total of three buttons on the watch, all of which are claimed to be functional rather than just being purely aesthetic. While the watch itself is made of stainless steel, the strap choices come in rubber and leather, available in dark brown or beige.

Gunmetal Silver Rose Gold

On the inside, the ZenWatch 3 sports the Qualcomm Snapdragon Wear 2100 SoC APQ 8009w, an SoC made specifically for wearables that claims to be better on battery than the prior Snapdragon 400 that was commonly found on wearables. There is 512MB of LDDR3 RAM and 4GB of storage inside the watch. The battery department brings 340mAh of capacity for 1-2 days of battery life. Also, the ZenWatch 3 promises a quick charge rate of 15 mins for 60% of battery.

The watch is also marketed as a fully featured fitness tracker with step and activity tracking. The watch is also IP67 certified.

The ASUS ZenWatch 3 comes in three colors: Silver, Gunmetal and Rose Gold. The smartwatch will be available in October, with the European pricing being quoted at €229, which comes out to be around $255.


While ASUS has announced its next iteration in the smartwatch game, other manufacturers are bound to follow. The next few months could be exciting for Android Wear hardware.

What are your thoughts on the ASUS ZenWatch 3? Will you purchase it? Let us know in the comments below!

Corning Unveils the Gorilla Glass SR+ for Wearables

Corning has unveiled a new type of glass composite that is designed keeping in mind the needs of wearables. The Gorilla Glass SR+ merges drop protection with scratch resistance from sapphire. The SR+ is promised to be more scratch resistant than Gorilla Glass 4 and 5 and is as thin. Gorilla Glass SR+ is commercially available and will be seen on wearables later this year.

ASUS ZenFone 2 ZE551ML Finally Receives Android 6.0 Marshmallow Update

Better late than never, ASUS has finally released the Android 6.0 Marshmallow update for the ASUS ZenFone 2 ZE551ML. In addition to bringing a new OS and a few pre-installed apps, the update removes a whole host of bloatware apps but also removes support for multi-user and snapview.

Tuesday, August 30, 2016

What Android Security Patch Are You On Right Now, and Does it Really Affect/Bother You?

Android Security Patches are a big thing. They attempt to fix glaring vulnerabilities and security holes in our beloved system, without needing to wait a whole new system/OS update. Google has committed to a monthly update pattern, and several other OEMs had promised the same in the interest of consumer safety.

But, the picture is not as rosy as one would want it to be. While Google has been 0n point for the most part, OEMs have lagged behind the monthly schedule. Quick updates for security patches are not forthcoming, defeating the purpose of their monthly nature. So we’d like to ask you, as power users:

What Android Security Patch are you on? Are you up to date with the latest patch released by Google, or are you lagging behind by several months? Do you actually care about being on the latest security patch?

Let us know in the comments below!

Lenovo’s Motorola Moto M XT1662 Spotted at TENAA

Motorola has unveiled the Moto Z, the Moto G4 and the Moto E3 so far this year, with the entire range undergoing a refresh and compounding to cover almost every section of the pricing spectrum. But it seems that they’re not done quite yet. Numerous leaks point towards a new lineup which will reportedly sit between the Moto X and Moto G, called the Moto M. And the first device in that lineup, the XT1662 has just shown up on the TENAA certification website.

The same device was also spotted at GFXBench earlier this year, with leaks at the time detailing a 4.6″ 1080p display, 3GB of RAM and 16MP and 8MP shooters on the back and front respectively. However, the TENAA listing varies on the display size, specifying a 5.5″ display, and adding a 3000 mAh to the list of features. While the TENAA listing appears blank to us, one website seems to have got their hands on a bunch of shots of the device, and the images show off a metal unibody, a fingerprint sensor on the rear panel, as well a textual Moto logo on the front.

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The rear of the device bears the signature Moto batwing logo, but towards the bottom for some reason. It could have been possible to incorporate the logo with the fingerprint sensor, but the technical challenges may have been too high to undertake for a non-flagship device.

With no word on a Moto X successor this year, the Moto M might fill the void created between the Moto G and Moto Z. The device looks good on paper, and with a purported launch date of later this year, we’re a short time away from finding that out.

Are you anticipating the launch of Moto M? Will you be getting your hands on it when it launches? What are your thoughts on Motorola launching yet another lineup? Sounds off in the comments below!

$20 Bluetooth LED Strip – Is it Crap?

Color changing LED lights are very popular right now. Bluetooth enabled lights range from $20 to $200 depending on what brand you get. In this video, we will be looking at the most entry level kit you can buy. This is a review of the Wiipro Android powered LED strips.

This particular set that I picked up is equipped with four LED strips that can be plugged into the cigarette lighter in your car.

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The length of the cords are more than enough to reach the back seats of any car or SUV. While they are meant to be used in the car, I wanted to try them out on the back of my monitor. Luckily the cord can be swapped out with a standard cord that will work with a wall outlet.

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The best app that I found to control these lights is called Happy Lighting. This will let you change the hue, set patterns, sync your lights to music or schedule on/off times.

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For the price, these lights perform very well. They are plenty bright and connect easily with your Android device. Check out the full video review to see them in action.

Use our affiliate link to grab a set for yourself.

 

Download the Happy Lighting app from the Play store.

Contacts 1.5 Update Brings Labels to Android and more.

A significant update to the Contacts app has been launched, which bumps it up to v1.5 and includes a number of changes. The tabbed layout to switch between Favorites and All is gone, replaced with a navigation drawer with more options such as Labels, Duplicates and account filters. Labels have been a part of Google Contacts since a while with this update finally bringing them to Android as well, and the Duplicates section allows you to quickly view and manage duplicate contact entries.

30 Finalists Announced for Google’s 1st Indie Games Festival

On September 24th in San Francisco, Google is holding their first annual Google Play Indie Games Festival. All 30 finalists of the event have been announced and 20 of them aren’t even available in the Play Store (yet). Next month, we’ll see 10 judges select the top 3 best games that made it to the finals.

BLU Announces the Pure XR with its 3D Touch Display

BLU has just announced the $300 Pure XR, which is rather surprising when the company generally targets a more affordable price range. The Pure XR features a 5.5″ 1080p AMOLED display with 3D Touch capabilities, MediaTek helio P10 SoC, 16MP F/1.8 aperture rear camera, 8MP wide-angle front camera, 4GB of RAM, 64GB of storage, DTS audio, 3,000mAh 9V/2A quick charge battery and Android 6.0 Marshmallow.

Moto G4 Play is Coming to India “Soon”

Last month, we saw Motorola announce the Moto G4 Play for the UK market, and now the company tells us it’s coming to India as well. Motorola tells us the launch is “coming soon,” and that it will be an Amazon exclusive within the country. Some reports say the device will be available in India next week, on September 6th.

NVIDIA Shield TV Game Console Appears in New FCC Entry

Thanks to a confidentiality agreement, not much is known about this new NVIDIA Shield TV entry by the FCC. We do know that NVIDIA recently had the FCC approve a new remote & a game controller though, so this could all tie into a new release sometime soon. Then again, NVIDIA also had a new tablet approved by the FCC this year but never released it.

Google Talks About its Recent Tango Developer Workshop

The 3-day Tango Developer Workstation event had independent filmmakers, developers, producers, and creatives at major media companies participating to see what was capable. The New York Times used 3D models to tell news stories, The Wall Street Journal prototyped an AR app for location-based stories, Line brought 3D characters to life and Google’s Mobile Vision Team helped to visualize the vibrations of music.

Google Builds Casting Capabilities into Chrome

Until now, Chrome users on the Desktop have had to install an extension if they wanted to cast anything using Google Cast. This extension is no longer needed as Google has finally built this feature into Chrome by default. You can either click a Cast icon on supported websites, or you can cast a whole tab by selecting the Cast option within the Chrome menu.

Win an Honor 8: Dual-Camera, Premium Build, and Fast-Charging

We just dropped our extensive review of the new Honor 8, and the tldr is that we’re pretty impressed with what Honor has done. So, we’re giving one away! Below you can enter the contest in a bunch of different ways. The contest will run for about a week, when we’ll pick a winner by random. Each point you earn is considered an entry, so the more points you earn, the higher your chance of being picked. And yes, the contest is open to all countries! See below on how to enter.

Win an Honor 8!

  Honor Hub on XDA   Honor 8 Forums   Win Stuff from Honor

 

Monday, August 29, 2016

Best Android Camera Apps for 2016

Jared is back again with XDA TV to talk about some of the best camera apps for 2016. We will be looking at the all-around best camera apps that still remain user-friendly. Let’s get into it.

Footej

This app comes from XDA user stratosk, so props to him! Footej isn’t going to replace the stock camera app on some on the biggest flagship phones, but for those phones that have kind of crappy stock camera apps, this will be perfect for you.

Features
– Simple and bloat-free user interface
– Amazing Photo and Video quality
– Utilizes Android’s camera 2 API (on devices that supports the API)
– Focus and exposure from different areas (if supported by device)
– Integrated Gallery and Slider
– Burst mode
– Animated GIFs
– Video slow motion recording
– Manual ISO, Shutter Speed control (if supported by device)
– RAW format (if supported by device)
– Snapshot during video recording

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XDA Thread: http://bit.ly/2bh9SCw
Play store: http://bit.ly/28M5fAW

Snap Camera HDR

This is a really cool camera app but be warned: the trial version comes with plenty of popup ads telling you to buy the full version. However, because this app is packed with so many great features, we have to add it to this list.

Features

– Touch to focus
– Pinch to zoom
– Swipe to review
– Long press to adjust photo settings with the photo controller.

The photo controller includes settings for:

– Colour and Contrast (if supported by the hardware).
– Silent Shutter
– Burst Mode
– Self Timer
– Stable Shot
– Panorama mode
– Flash mode
– Whitebalance
– Exposure
– Grid lines
– Fast picture mode
– HDR
– Additional Settings

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Platy store: http://bit.ly/1WyAhKN

Cameringo

Cameringo is one the the coolest and most feature packed camera apps we have ever seen. It comes with over 300 filter effects to use for your photos and videos. You’ll also have all of the manual controls that your heart desires, all wrapped up in an awesome and easy UI.

Features

-300+ Filters

– Manual Controls

– Whitebalance

– Exposure

– Grid lines

-HDR

-Live Preview

-Gif Mode

-Incognito Mode

-Planet Mode

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Play store: http://bit.ly/1J8gfo0

What third party camera app are you using on your Android device?

HTC to Launch One A9 Successor “One A9s” at IFA

HTC will be reportedly launching the successor to the “iPhone Clone” One A9. Interestingly, the device will be called the HTC One A9s, giving it yet another similarity to the Apple brand. The device images provided show a device that is largely unchanged other than re-positioning of camera sensors.

In Response to The Verge: Why We “Fretted” About the Note 7’s Performance

Last week, we published an article documenting some of the experiences we’ve had with the Galaxy Note 7, sourced from four different units from different XDA members. Shortly after our article went live, The Verge had a somewhat dismissive say in the matter.

We were surprised by the spread of our article. In retrospect, the fact that we used it as a means to specifically call out the lack of documentation or exposure to these performance issues surely played a significant role in its reach. The article went on to be shared hundreds of times and to receive thousands of comments, as well as provoke reactions from both Samsung supporters and haters. We wrote that article not to throw Samsung or any media outlet under the bus, but to cover an issue that we felt had not gathered enough attention from the media at large This is a pattern that many Note enthusiasts should recognize by now: Year after year, many reviews tout the Note hardware and performance while reality slaps credulous new customers in the face.

After pointing out the performance issues of the Note 7, we noticed an unreasonable amount of contempt directed at the device, but also plenty of apologia and damage control in comment sections. We also saw some publications issue editorials defending the device’s performance and overall value with arguments that we believe missed the point of our article. One such example is an article written by The Verge’s Vlad Savov, titled “Stop fretting about the Note 7’s performance” where the author argues that the Note 7 offers comparable, if not mostly equal performance to other Snapdragon 820 devices. The article also makes an argument in favor of the Note 7’s overall value, which we do not disagree with.


Before tackling some of these arguments, a few things should be made clear. We wrote this article with XDA’s demographics in mind. Vlad called us “the performance obsessives at XDA”, a label that we we welcome and cannot refute — we take performance very seriously, more seriously than more-mainstream publications. Anyone following our change-of-direction over the past year likely noticed that we do in-depth performance-over-time analysis for new devices, and that our reviews’ performance sections alone are longer than some other sites’ full reviews. We do this because we are performance obsessives, and because our readers are savvier than average, often willing to risk bricking their devices to squeeze more performance – or a few more years – out of their smartphones.

We focus on analyzing performance through various means, including but not limited to benchmarks; we also use Qualcomm’s Trepn, Discomark, Gamebench, and GPU Profiling among various other tools to measure real-world performance, of real applications, and to estimate or quantify the impact of background processes, the efficiency of OEM software, and the prowess of the silicon itself. We focus on the real-world aspect of performance as much as we focus on the theoretical side, because we know benchmarks don’t hold all the answers. With the Note 7, we used tools to confirm the data from our senses, not to guide our perception. And even when we do focus on benchmarks, we feature those that emulate real-world workloads like PCMark, and relegate the heavy and discrete simulations to measuring performance-over-time in order to quantify throttling in worst-case scenarios.

SmartSelectGIF_2016-08-22-07-42-41The Verge went on to talk about “benchmarks and measurements” as being ‘only analogous” to real world use — for most benchmarks, we can concede that. However, much of what we listed in that specific article was not “synthetic or simulated tests” — rather, they were measurements of application opening times and most importantly to us, device fluidity. The Verge rightly points out that the difference between the HTC 10 and the Note 7 while opening Chrome, as we listed, is only one of about 200ms. He says that the difference is not noticeable, and it is absolutely plausible that it is not for him. But looking at it proportionally, the HTC 10’s launch speed for that app in that particular sample is around 60% of that of the Note 7. You might not notice the difference in isolated tests side by side, or consciously while using the device, but over long periods of time – say, tens of times a day hundreds of day a year – this difference not only adds up, but becomes ingrained into your expectations, and possibly your perception.

This is why, for example, many Galaxy Note owners have marveled at the sheer speed or smoothness of Nexus devices. We can recall how mind-blowingly fast the Nexus 5 seemed in comparison to the Galaxy Note 3 back in 2013 — these two devices shared the same processor, while the Note 3 was the first device to pack 3GB of RAM. System optimization and the differences in “software heft” clearly played a role there, and they still do today, but while the Galaxy Note 3 felt fast, the Nexus 5 felt undeniably faster. This is analogous to today’s Note 7 situation, because like we noted (and exemplified) in the article, nearly every interaction is measurably slower on the Note 7, and at times it is extremely perceptible at that. Vlad noted that he did not notice “anything close to a substantial difference between the speed of the HTC 10, Note 7, or OnePlus 3” and again, that is a plausible claim for his subjective experience. But whether you notice it or not does not mean there isn’t a relatively large difference in performance, be it slower app launch speeds or more dropped frames.

Whether we notice it or not, the frames were dropped and the device stuttered

This is precisely why we used tools like GPU Profiling to measure fluidity — at 60 frames per second, our perception is typically not sharp enough to notice an odd missed frame here or there. But whether we notice it or not, the frame was dropped and the device stuttered. Vlad stated “I can’t say that I’ve yet encountered an Android phone that is [perfect across all performance metrics]”, which is a non-argument that does not invalidate any claims we’ve made. The relative inefficiency of the Note 7 means a higher delta when paired up against the best performers than any other flagship we’ve tested this year. When we use tools like GPU Profiling, we noticed that the percentage of dropped frames under the same workload is significantly higher on the Note 7 than it is on other devices — the Note 7 sometimes even manages to outright lock up for significant fractions of a second, something that other devices seldom suffer. It’s precisely the frequency and volatility of the Note 7’s performance issues that annoyed us the most, given the device randomly begins going on a stutter-spree of a few seconds length on regular usage.

Note-vs-OP3_1

And this is, perhaps, the biggest point we should be making here. We did not base our claims on benchmarks, but real world usage. Truth be told, benchmarks show that the Note 7 is mostly equal to other Snapdragon 820 devices in peak performance. We wrote that article specifically about observable performance because the device felt slow. It was written about real-world usage, not benchmarks — it’s right there in the title. Moreover, we measured the real-world performance with tools that produce results that are easy to grasp, and gave plenty of visual examples to demonstrate the issues we’ve seen across our Snapdragon 820 devices. Said tools merely expand our senses, whether they conform to our or others’ expectations is irrelevant. We noted the extent to which the sub-par performance spreads across the OS. And while we could have gone even deeper (and we will, in our full review), what we found after a few days of regular usage was, in our opinion, enough to demonstrate that the Note 7 is outpaced by competitors with similar (or even sometimes inferior) hardware, despite its premium price and top specifications.

It is paramount to us to speak about these issues because of our demographics, as we mentioned above. Not just because our userbase is somewhat savvier, but also because it is more diverse than other sites’ in that we have users from all over the world, with all kinds of budgets and consequently, all kinds of devices. For example, the largest plurality of phones that browse our site are Nexus 6P owners, yet they account for only ~3% of our total readers. We’ve seen low-end and mid-range devices, as well as affordable flagships sold in emerging markets, reach relatively large percentages too. XDA users are also known for squeezing the most out of their handset, in some cases enough to last them years, and a big aspect of that is performance (we see this in the abnormally large percentage of OnePlus One users that browse our site). We look for good canvases, often in hardware potential, to let our thirst for performance and battery be sated. And we care about the little details, too, especially regarding thesekey  aspects of our devices.

SmartSelectGIF_2016-08-22-08-29-15Finally, it must be stated that we generally think well of The Verge and that we understand both of our sites appeal to different users. But whether their editors notice a difference or not, such a difference exists. We cannot wrap our heads around the fact that the Nexus 6P, HTC 10, OnePlus 3 and Galaxy Note 7 were all given a 9 out of 10 in the performance breakdown of The Verge’s reviews — clearly, and as Vlad himself noted, one of these is not quite like the others. Even if the speed and fluidity delta would be an estimated 20% (being reasonable), giving all devices the same performance score is misleading, particularly when the Galaxy Note 7 is but the latest heir in a legacy of sub-par performance. If all devices receive the same performance score yet some are clearly superior or inferior, there is really no point to giving the phone’s performance a score in a number line.

The Note 7 is a great device nevertheless — we first listed all the aspects that can justify the price difference between the Note 7 and other devices, and after our performance article, we noted just how remarkable of a phone it is for daily life. We agree with The Verge’s conclusion, in this sense — performance is “not a huge problem for a phone that has the Note 7’s design, camera, display, battery and waterproofing”. We wholeheartedly believe this too, and we agree that phones are ultimately more than the sum of their specs. But none of this changes the fact that its performance is sub-par, nobody’s opinion changes objective reality. We’ve heard such ridiculous rebuttals elsewhere, with arguments such as “the phone sells a lot, therefore this isn’t the case” and “well, I don’t notice it, therefore you are lying or your device is faulty”. And to these arguments, we say this: your anecdote, opinion, or the purchasing habits of the masses do not shape objective reality; it doesn’t matter how many units Samsung sells, the device will still lose more frames per second second on average than other devices with the same hardware setup at this particular point in time.

Whether you perceive it or not, whether your particular unit was blessed with a “higher-binned” chipset and whether your particular usage pattern lends itself to sub-par performance scenarios or not — none of it changes the fact that Samsung could do a lot better with performance. Every year we wish they would, and every year so far we’ve been receiving marginal upgrades relative to the huge strides other phones have made in the same period of time. None of this makes the phone unusable, and we still believe it can easily charge the price it asks for — demand already confirms that the device is a success regardless of UI lag. But when compartmentalizing that aspect in particular, we are completely justified in expecting more out of the company that has dropped the ball on this for so many years in a row (whether “by design” or carelessness), at a time where devices asking for half the price are breaking new records.

One last thing: we noticed Vlad mentioned he was using a Note 7 in Europe. Given his location, we hope that he did not write his article based on experience from an Exynos Note 7; basing his reply on his time with an Exynos variant would mean none of his claims would hold any merit in relation to our piece, as our findings were explicitly limited to Snapdragon variants. Both experiences would be incommensurable and the comparison invalid.

Experimental suhide Mod for SuperSU Hides su Binary from Applications

XDA Senior Recognized Developer Chainfire needs no introduction in the world of third party development, so we’ll spare you some time.
Today, Chainfire brings to us his latest work — suhide. Suhide is an experimental mod for SuperSU, one that leverages the systemless installation to give you a way to hide the su binary from applications on a per-application level. Best part, it does not currently make use of the Xposed framework, so it should appeal to those users who just want root but do not wish to dabble into the Xposed side of things.

Why would you use suhide?

Suhide comes into the picture if you have apps that detect for the presence of root. One of the most popular use cases is Android Pay, but there are several other apps (mainly apps that have to do with banking and corporate security) that will not work if you have root. These apps do have legitimate reasons not to work, but as a power user, you have your own reasons on why you want root. So if you understand the risks associated and want the coexistence of the two worlds, suhide is one of the routes you can go through to achieve just that. Suhide hides root on a per-app basis, so you do not need to globally disable root at all.


Suhide in its current state has a few limitations. One of the major ones is that there is no GUI, so this puts the mod away from the reach of beginners (and rightfully so, in our opinion). Next, while this is Chainfire’s own work, he classifies it as experimental and does not intend to officially support it as a part of SuperSU. Further, the mod has been tested on just a handful of devices, so not all anomalous behaviors have been documented just yet. The mod also is limited to ARM/ARM64 based devices. It also does not hide the SuperSU GUI, so apps that detect the GUI will still detect root. And lastly, Chainfire considers the coexistence of root and security-centric implementations as a losing game. The man does a good job at explaining his stance, so we recommend you go ahead and give it a read to understand the same.

For installation and usage instructions and for download links, head on over to the forum thread. Remember to reflash SuperSU after installation and after removal as well.

Having options that help in the coexistence of apps that require security and apps that require root is certainly a good thing. But ultimately, you should be mentally prepared to one day not be able to do so.

Have you tried out suhide? What are your thoughts and experiences? Let us know in the comments below!

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